About Me
Applied AI researcher with 4+ years of experience building intelligent audio systems using deep learning and user-centred design. Strong background in ML experimentation, data pipelines, and product-facing research. Experienced in translating research into real-world creative prototypes.
Skills & Tools
Deep learning (Transformers, graph neural networks, generative modelling for audio, contrastive learning, DDSP), data visualisation and analysis, dataset curation and synthetic data generation, mixed-methods user studies (qualitative and quantitative), UX research and user-centred design.
PyTorch, Keras, Scikit-Learn, PyTorch Lightning, W&B, Python (high competence), C++ (basic), Docker, Git, Kubernetes, LaTeX, MAXQDA, NVivo.
Research Experience
Research and Development Intern, Yamaha Corporation
- Working on mixing workflow personalisation for mixing consoles, as part of the R&D Division project “Analyzing Individuality in the Workflows of Mixing Music.”
- Researching the structural analysis and modelling of mixing workflows to support more efficient and creative music production.
- Analysing how engineers apply audio effects and construct sound imagery through effect chains and track selection during mixdown.
- Applying machine learning to model the individuality and consistency of each engineer’s practice, informing customised, personalised mixing console systems.
- Collaborators: Yu Takahashi, Hayato Yamakawa, Kazunobu Kondo (MixerAI team).
PhD Researcher, Queen Mary University of London
- Designed, trained and evaluated deep learning models for controllable music mixing style transfer.
- Built large-scale synthetic audio datasets for training and benchmarking ML systems.
- Led user-centred ML research with professional mixing engineers to define product requirements and validate usability.
- Designed interaction workflows for ML-based multitrack mixing systems integrated into DAWs.
- Conducted large-scale UX studies and listening tests to evaluate model behaviour in real creative workflows.
- Collaborated with industry partners at Steinberg Media Technologies on future product-facing research.
- Mentors and collaborators: George Fazekas (QMUL), Jean-Baptiste Rolland (SMTG), Yvan Grabit (SMTG).
Intern, Sony Research
- Designed ML representations for music mixing effect chains using graph neural networks and contrastive learning.
- Built data pipelines for large-scale multitrack scraping and synthetic mix generation.
- Conducted computational research on representation learning for audio post-production workflows.
- Collaborators: Marco Martinez (Supervisor), Sunghoo Lee (Seoul National University), Junghyun Koo, Wei-Hsiang Liao, Yuki Mitsufuji.
Trainee Intern, Steinberg Media Technologies GmbH
- Developed deep learning systems for context-aware music mixing using PyTorch on Kubernetes-based infrastructure.
- Implemented differentiable audio effects and VST plugins for real-time ML-based processing.
- Led dataset design for multitrack mixing research used across academic and industry projects.
- Collaborators: Jean-Baptiste Rolland, Lennart Hannink, Yvan Grabit.
Education
PhD in AI and Music, Queen Mary University of London
Modules: Deep Learning for Music, Machine Learning, Sound Recording and Production, Music Informatics. Fully funded by UKRI AIM-CDT and Steinberg Media Technologies GmbH.
MSc Physics, Pondicherry University
Modules: Non-Linear Dynamics, Electronics, Mathematical Physics. Funded by a Merit Scholarship at PU and the DST-Inspire Scholarship.
BSc Physics (Hons), Sri Sathya Sai Institute of Higher Learning
Modules: Electronics, Mathematical Physics, Set Theory. Fully funded by SSSIHL and the DST-Inspire Scholarship.
Selected Publications
See the full publications list for links and abstracts.
Mentoring
Teaching Fellow, Queen Mary University of London
- Supervised 17 undergraduate final-year projects in machine learning and software development across two years.
- Guided students on research design, ML experimentation, and academic/technical communication.
- Themes included ML-based audio systems, computer vision apps, game platforms, and accessibility tools.
- Supported taught modules as a teaching assistant: Professional and Research Practice (UG), Ethics, Regulation and Law in Advanced Digital Information Processing (PG), User Experience Design (UG/PG), Research Methods and Responsible Research (PG).
- Notable project: Personalised Audio Deepfake Detection (Egor Vert), a two-stream WavLM and AASIST detector with per-speaker personalisation via FiLM conditioning, evaluated on the ASVspoof 2019 LA dataset.
Community Service & Participation
- Reviewer: ISMIR 2025, ISMIR 2026, AES AIMLA 2025, IEEE Access, Journal of AES, NeurIPS EAIM Workshop 2026.
- Organiser: Special Sessions Chair, AES AIMLA 2025; DMRN 2022.
- Hackathons: MixGenie (London Music Technology Hackathon 2025), The Sound of One Hand CLAPping (Timbre Tools Hackathon 2024). See Projects for details.
Selected Talks & Workshops
Tutorials and demos with their own publication are listed under Selected Publications above.
- User-Centric AI Mixing: Ethical and Responsible AI Music Making Workshop at UAL London, 2024.
- Music Mixing Style Transfer: UPF Barcelona, 2024.
Other Interests
Music making: saxophone player, music production (Logic Pro, Ableton), song writing.
Analogue photography & darkroom: shooting 35mm film, B/W development and printing,
member of Darkroom Socials (London) and Lakeside Darkroom.
Other: sourdough baking, fibre arts, art history, reading, travelling.